Google to preserve endangered historical sites using VR

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Google uses VR as another Solution, this time for history, the first time in history!

Although they can often appear monolithic and unchanging, many of the world’s priceless historical sites are at risk of irreversible damage. Whether it is the Taj Mahal may be limiting the number of tourists allowed onto the site, or ISIS destroying world heritage sites in Syria, some of our most precious wonders are not as permanent as they may seem.

A partnership between Google’s non-profit Arts and Culture arm and Oakland-based non-profit CyArk is looking to use VR technology to digitally preserve some of the world’s most endangered sites. The project wants to make sure future generations can marvel at the great feats of human vision and ingenuity.

The project is currently aimed at using laser scanning technology to preserve 27 sites, including Aztec temples in Chichen Itza, cliff dwellings in Mesa Verde and rock art sites in Somaliland.

Virtual heritage

CyArk was founded in 2003 by Ben Kacyra after he watched footage of the Taliban destroying 1,500-year-old Buddhist statutes in Afghanistan. The organisation has already documented hundreds of locations threatened by conflict, natural disasters, pollution or human development.

The Google partnership is a step up in their operations though. The search giant has taken the data that CyArk has gathered through the use of tripod or drone mounted laser scanners and used it to create 3D models. These will be presented alongside commentary from historians, articles and videos.

post on Google’s site gives a bit more detail:

“The data is comprised of LiDAR and photogrammetric images and is being made available through a self-serve platform powered by Google Cloud Platform. Anyone with an interest can request the data through a simple form and receive a Creative Commons Attribution-NonCommercial 4.0 International License.”

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About Author

IT and video games are Bryan's topics of interest since a very early age. Video games, the Internet, game consoles and computers became his normal toys, as a result, writing about the infancy of the Web, Virtual Reality/Augmented Reality/Mixed Reality, the games industry and hardware in general. Writing, along with his other interests: programming, hardware, photography, and traveling. Technology, in general, makes him tick.

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