VR in Canada
Canada also know as the safe heaven, is the sea of opportunities for many emerging technologies like VR. We at AffinityVR had a tough time finding them, but, we have you covered.
Pulse on VR presents information from jurisdictions across Canada – specifically Ontario, Québec, Manitoba, Alberta, and British Columbia – with additional insights gathered from California. This work is intended to benefit companies, funders, investors and content creators working in VR that are seeking to understand where they fit into the ecosystem and how VR workflows apply to their projects. Read on to see key highlights from the report, in-depth case studies of some major VR players in Canada and abroad, and explore a complete listing of companies surveyed across Canada.
Archiact is a premium virtual and augmented reality studio headquartered in Vancouver, Canada with an additional office located in Shanghai, China. Archiact specializes in virtual reality game development, publishing, and custom business solutions. As the host of Vu: Defy Reality, North America’s leading VR/AR/MR industry conference and expo, Archiact actively powers the growth of the virtual reality industry for both businesses and customers alike.
We design and develop Virtual Reality, Augmented Reality and Mixed Reality games and experiences.
We can build your idea, or help you refine it. We can deliver games or applications for Google Cardboard, Daydream, Samsung GearVR, Oculus Rift, Windows MR or the HTC Vive (our preferred platform). We specialize in safety and training applications for the manufacturing, power and aerospace industries.
Virtual Reality enables the viewer to be part of the story and more predisposed to empathizing with the content.
At Perspective Films we believe virtual reality is an incredibly powerful storytelling medium, capable of altering feelings, dissolving pre-conceptions and creating positive neurological pathways in the human brain.We want to continue to push the possibilities in VR, creating professional and high-end content.Imagine a world where individuals can sympathize with each other’s perspective?