How to Skyrocket Your Turnover from VR Escape Rooms?

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A high-end solution for owners of VR Escape Rooms and clubs has been introduced by Virtuactions, an LBE-based game developer. 2019 saw Cyberaction Arena vends being launched worldwide, and the game is gradually capturing our hearts and minds by its flamboyant and collaborative immersion into VR. Although proprietors of VR escape rooms have already been enjoying VR headsets and equipment designed for that purposes, still, it is profitability and turnout rates that are of the greatest essence when making any choice.  In order to attain these exclusive objectives, Virtuactions has developed a reduced version of its arena.

What is Cyberaction Arena?

VR Arena is a virtual shooter integrated with a prepared spot for a battle. The room is equipped with special tags on the floor and walls to perform quality tracking through the VR headsets. The arena encompasses fifteen maps of different scales, a set of the most popular small arms with their features of recoil and firing, thought-out game logic and fast response of gadgets during the battle. The game is loaded into devices via the Internet from a remote server. Powerful routers are installed in the room to distribute the Internet via Wi-Fi systems. Oculus Quest headset, with partial battery customization, and headset were selected as the main devices. Management of game processes is carried out through the tablet by the operator.

How to Skyrocket Your Turnover from VR Escape Rooms? -

The Cyberaction Arena includes:

– contingent upon your arena selection: a complete set of the equipment (Oculus Quest headset, the top-drawer weapon created for battles, additional accumulators for each device, a tablet);

– Three battle modes in the Arena: special forces vs terrorists, cowboys, space landing;

– Setting up the game indoors;

– Complete opening support and marketing recommendations.

– The cost of the franchise has been reduced to $15000.

How to Skyrocket Your Turnover from VR Escape Rooms? -

Competitive Advantages:

– The launch of the arena in 48 hours on a turnkey basis.

– No additional equipment (backpacks, wires, additional tracking system);

– free movement galore: you can walk, run, lie down, crawl;

– Remote business control through a private office;

– Management of all game processes from the tablet;

– Sophisticated game logic;

– Swift preparation of the player for the start within 5 minutes;

– Service and support 24/7;

– Arena payback period is from 6 months;

– Earnings stability: starting point is 6 thousand dollars per month;

How to Skyrocket Your Turnover from VR Escape Rooms? -

Premises Selection

Any open space, one of the effortless solutions for the construction of a club, can be used for the arena. The dimensions of the arena vary from 65 to 350 square meters. The second-to-none form for construction is a square, but rectangular arenas are also suitable. Also the owners of the quest rooms can reconstruct their rooms, removing all the extra elements.

Safety Precautions

Having analyzed the worldwide experience, for arena proprietors, Virtuactions has developed recommendations that can guarantee visitors relative safety while visiting the game. Once all the rules are followed, the risk of virus infection is reduced by 85%. It is based on a careful approach to the examination of visitors using electronic thermometers, processing of equipment after each VR battle, the use of antiseptics and medical masks.

You can learn more about the methods in infographics.

How to Skyrocket Your Turnover from VR Escape Rooms? -

 

2020: Implementation of VR Ready-Made Solutions  

The development of technology is incessantly altering our reality as well as attitude towards running any business.

 

LBE VR Products are incessantly being availed upon in a quest room. Over the last two years, ordinary gimcracks and staff were substituted by virtual reality. The economic justification of this process is described in many articles, with their pros and cons, but the profitability of LBE-based games exceeds 120 percent.  This fact encourages us to think to make a choice in favor of brand-new technologies. A very subtle point in understanding the audience and the quality of the product is its emotions, feedback, and a turnout.  During the collaboration with Cyberaction Arena, the target audience’s first standpoints and analyses results have already been formed; there are thought to be lion’s number of visitors constitutes those people who have already been to the arena — which is so memorable to them —  and invited their friends to test their resourcefulness in the VR game battle.  This product is a sublime business solution for integration it into such a ready-made business entertainment as a quest room with its audience. Step towards virtual reality is no longer just an innovation, but a justified prerequisite to support and develop the business. You can order the arena here.

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