Shall Virtual Cybersports Arenas Permute Game Industry?

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Breaking news of the 8th of April, 2020: there is spring and beautiful weather outside; the COVID-19 pandemic alongside with hantavirus is breaking bad; a football stadium size meteorite is approaching the Earth — albeit this is not the point. In our virtual reality, the situation heats up no worse than in the real world. My name is Nikita Anishchenko, I am a developer of the Virtual Cybersports Arena and VR expert, and there are some thoughts about the latest events I would like to share with you.

The long-awaited game Half-Life: Alyx was released the other day, and there is no secret for everyone that in the foreseeable future VR will be ubiquitous as well as it will transform the existence of human life dramatically. In the terabyte-textures-and-forms mazes, one can easily find them going round in circles. From life on the other side of the display, we are separated by several stages that are certain to happen before long and no doubt will completely replace the material world.

 

Last year saw unique technological discoveries. Facebook has created its own “Horizon” universe; there was the announcement of a brand-new Snapdragon XR2, world’s first 5G capable XR chip; the standalone virtual reality headset with the function of switching three modes was developed; the demonstration of with high-resolution displays has flabbergasted everyone — and to be continued. The virtual arena games have been stolen their limelight. We’re not the first, but we’re still the only developers to have created a truly functioning arena with offline headsets.

Shall Virtual Cybersports Arenas Permute Game Industry? -

In 2019, experts from Great Britain presented two demos of similar games as well as Triton VR shooter and Belgium specialists developed Space Pirate Arena.

I strongly believe that the development of VR is leading us to a tremendous technological advancement, which will become a daily occupation and an opportunity to live in the lap of luxury. Our innovative and affordable free-roam arena is location-based entertainment. Free-roaming games provide one the opportunity to control their free movement in the VR environment; moreover, full-body tracking is possible due to the very sensors that are to put on before the VR immersion.

Tracking is performed by base stations or third-party equipment depending on the technology in the arena. The game can be played according to a pre-designed campaign with free movement. Players can perform their missions or solve the quest in different game scenes. Visualization alongside with the speed of interaction is of extremely high quality owing to the powerful computer system.

Virtual Cybersports Arena

I would like to place great emphasis on the distinctive attribute: complete freedom of movement throughout the arena is not possible in this game format because of the additional equipment. There is a completely different principle of interaction throughout our arena. Tracking is carried out through VR headset with a prepared space, previously designed in the virtual environment. The game is broadcasted via Wi-Fi, connecting the devices individually to a remote server and assigning it unique coordinates in the arena.

Virtual Cybersports Arena

The player can make anybody movements, which enables them to enjoy complete freedom of movements while participating in VR battles. Should you participate in free-room games with additional equipment; it will be obvious that to play the game with full commitment without the absolute constraint of the human body is simply impossible. This is the key hallmark and of the greatest significance distinction.

Speaking of the brand-new game Half-Life: Alyx. I was extremely impressed by the game, its main campaign, the detail rendering — albeit in this format there is no drive and adrenaline rush. The way it can be seen from the outside: the player wears VR headset and plays in a standing up position, waving his hands, sometimes flinching and giggling.

It is worth mentioning that one can play sitting as at the same time, he can immerse them into the passing of all the stages of the game. On the face of it, this game is astonishing, albeit not so unprecedented and revolutionary as the free movement multiplayer shooter. In fact, all VR shooters are immobile and are of no great interest for users.

I am of the opinion that there should be a breakthrough in favour of mass use of technology by means of state-of-the-art developments with their introduction into everyday reality.

Between the lines of the following pinch what I am aiming is the very fact that according to 2020 statistics, 10 million people have purchased VR headset and approximately three million calls on them on a daily basis. The data is credited by open-source intelligence.

Half-Life

The console statistics are of quite a different character: 175 million units (Xbox, Playstation, NintendoSwitch) have been sold worldwide. These numbers demonstrate that people aren’t yet interested in VR as it is striving to be perceived now. Console users are our potential customers and active participants in future games.

What are the ways of making VR games more well-acclaimed than console games?

How to attract new audiences and create an astounding product?

In which direction should the games develop?

Let every developer answer this question personally.

We have arrived at the decision upon the subject, and I am totally prepared to list the fundamental principles of my point of view. The abovementioned principles contribute to the technology penetration into the world.

1) Personalization of the user and the opportunity to express their creativity or experience in virtual reality. For the time being, there are no games that would stand players out from ordinary users.

2) The development of a unique strategy for cybersports competitions and promotion of VR. The distinctive plan design for cybersports in VR as well as the organization of this event as a show. Take, for example, such world events, as computer science competitions, battles of World of Tanks, twitch translations, and Youtube.

3) VR Monetization as well as different types of earnings. To start with, you can make money simply by using technology and HYIP, and later on by performing various tasks in virtual space.

Virtual Cybersports Arena

We are striving for marking our arena as the first milestone of the whole sport direction development in VR. It is possible to call on the arena and already existing technologies in order to organize a fascinating event or competition in VR.

Personalization of each player will give the possibility of personal growth for a person. Take, for example, MMA or the football with their superstars. Newsfeeds will show you excessive information specifically about Khabib (he cancels UFC fight), Tony Ferguson (his comments about it), Dana Frederick White wishes to postpone the fight, etc.

Our arena is the same, only in another format. In the foreseeable future, technology and devices will be of the highest quality: second-to-none performance, rendering, and tracking.

It is entertainment that people could do with. As if we were in ancient Rome: all that they needed was bread and extraordinary spectacle.

In areas like ours, you will definitely go a bundle on it.

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